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Mario
Klingemann

Mario Klingemann
Mario Klingemann
Mario Klingemann
Mario Klingemann
Mario Klingemann
Mario Klingemann
Mario Klingemann

Bio

Mario Klingemann, alias Quasimondo, is what you get when you cross the analytic mind of a coder with the creative fervor of an artist and add a little bit of mad scientist mentality to the mix.

In his aim to surprise himself and his audience he constantly tries to explore uncharted territories in order to discover unseen beauty and unthought ideas. Over the past years he increasingly focussed on machine learning to explore the field of artificial and augmented creativity.

A key factor in his work is the drive to overcome limitations by creatively repurposing and recombining objects and systems to reveal their hidden qualities.

His creations have been exhibited in international art shows and won acclaim among critics as exemplary pieces of net art. Pieces like his Neural Network portraits, Lowpoly Bot, Mona Tweeta, ScribblerToo, Flickeur, or Dada Visualization have made their way into uncounted best-of lists and got featured in many articles. In 2015 he won the Creative Award of the British Library, currently he is machine learning artist in residence at the Google Cultural Institute in Paris.

Mario enjoys sharing his explorations and discoveries on design and technology conferences worldwide, has co-founded the Munich FabLab and is working as a freelance code artist building creative tools, mobile apps and media installations.


Session Influxis Dome - Tue 11:00

Ideas x Machina

  • designer
  • developer
  • intermediate
  • advanced
  • creative
  • technical
  • inspirational
  • code
  • art
  • examples

Can machines have ideas of their own? Inspire? Create art?

As Wikipedia says: Deus Ex Machina or "god from the machine" is a plot device whereby a seemingly unsolvable problem is suddenly and abruptly resolved by the inspired and unexpected intervention of some new event, character, ability or object. Depending on how it is done, it can be intended to allow a story to continue when the writer has "painted himself into a corner" and sees no other way out, to surprise the audience, to bring the tale to a happy ending, or as a comedic device.

Over the past years Mario has been experimenting with artificial intelligence and machine learning trying to find out if there is such a thing as "artificial creativity". In his talk he will share his experiences, show his findings and give some tips how you can get started in this field yourself.


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