Mario Klingemann, alias Quasimondo, is what you get when you cross the analytic mind of a coder with the creative fervor of an artist and add a little bit of mad scientist mentality to the mix.
In his aim to surprise himself and his audience he constantly tries to explore uncharted territories in order to discover unseen beauty and unthought ideas. Over the past years he increasingly focussed on machine learning to explore the field of artificial and augmented creativity.
A key factor in his work is the drive to overcome limitations by creatively repurposing and recombining objects and systems to reveal their hidden qualities.
His creations have been exhibited in international art shows and won acclaim among critics as exemplary pieces of net art. Pieces like his Neural Network portraits, Lowpoly Bot, Mona Tweeta, ScribblerToo, Flickeur, or Dada Visualization have made their way into uncounted best-of lists and got featured in many articles. In 2015 he won the Creative Award of the British Library, currently he is machine learning artist in residence at the Google Cultural Institute in Paris.
Mario enjoys sharing his explorations and discoveries on design and technology conferences worldwide, has co-founded the Munich FabLab and is working as a freelance code artist building creative tools, mobile apps and media installations.
Here Be Pixels
The ability to manipulate pixels with Actionscript has been around since Flash Player 8 so one might be inclined to think that after all those years there are no more white spots left on the Bitmap and no new discoveries to me made.
Far from it! Mario Klingemann will take you into the the uncharted backwaters of the unfashionable end of the BitmapData class and reveal the secret beauty of some unregarded methods that many might have overlooked in the first rush.
From there the voyage will proceed towards the shores of Pixel Bender and Flash Player 10 which promise a new era of creative expression and freedom for all bitmap devotees.