Niqui has been a Macromedia instructor in digital design applications for over 8 years, and has been a regular speaker at MMUG meetings in both South Africa and the UK. She has also contributed articles to the Macromedia MX Developers Journal and was previously the Macromedia Director Section Editor for the magazine.
Niqui was one of the earliest eLearning developers in South Africa and her HIV/AIDS product is being used by many South African companies to educate staff on prevention and assisting those living with AIDS in extending their life expectancy, as well as maintaining quality of life. She has also spent time in Mozambique where she assisted UNESCO in compiling an eLearning project on Malaria.
Niqui currently runs a small development studio in Surrey. She is particularly passionate about ensuring accessibility and usability on multiple devices. She is currently examining standards for Flash developers with regard to accessibility and usability, with a view to contributing substantially to the debate.
Accessibility - Beyond The Basics
There are some rather basic steps to take in order to make a simple Flash project accessible. Those are covered in detail across the net, in books and in a selection of presentations. But what if your project is a little beyond the norm? How do you ensure that your project can be accessed by as wide an audience as possible?
This session will look beyond the basics of accessibility. Covering a selection of key issues ranging from making Papervision3D content accessible to creating accessible custom components.
As there are often specific issues that developers have run into on projects, Niqui will accept submission of specific questions prior to the session and select one or two of the more common issues to discuss.