Seb has been a multimedia programmer for over 15 years. He combines his eye for design and animation with his understanding of maths and physics to give his work that extra flare and sparkle.
Over the last 5 years he has specialised in game development, focussing on particularly complex high-profile projects and high-traffic sites. Notable clients include BBC, Sony, Philips, Unilever. and Barclays.
Seb's games have pushed the boundaries of 3D and physics simulations in Flash, and he has developed a reusable Flash 3D engine that handles light sourcing, texture mapping, and video integration.
He is regularly invited to speak about his work with various organisations, such as FlashForward, Sussex University and FlashCodersNewYork. He is known for his ability to communicate seemingly complex subject-matter in a friendly and accessible way.
Work / Play
Seb shares his experience on the Papervision3D team and as head geek at Plug-in Media putting the fun back into digital, whether through Flash games, projects that involve the wider digital community, or public art installations (like the interactive digital fireworks).