Iain Lobb is a freelance Unity game developer and game designer. He has been designing and developing games for over 15 years, specialising in Unity for the last 4 years.
He works at his studio Dull Dude. He has developed high quality mobile and web games for clients such as EA, Playstation, Cartoon Network, BBC and Adult Swim. He has also released several original indie games together and have more in the pipeline.
Zero to Game Designer in 60 Minutes
In this session I will demonstrate some magic spells that designers and developers can use to power-up their games with better gameplay and visuals. I will show you techniques that can make your Flash games more sophisticated, more polished, and most of all more fun.
With the rise of "social games" like Farmville, virtual worlds like Club Penguin and portals like Kongregate, there has never been more interest in Flash as a gaming platform. At the same time, applications and websites are increasingly including game mechanics to increase user engagement.
Over the last couple of years I've been on a personal journey to try and improve my craft as a game designer and developer. In this session I'm going to share some of what I've learned along the way.
The session will include an analysis of the high level game mechanics that keep players engaged, and a detailed look at implementation details like control schemes, character movement, 2D cameras, physics and visual effects.
And just in case my energetic explanations aren't enough for you, I will also demonstrate each technique with specially created examples.
Warning: you may receive 10 XP and level-up.