James Paterson

James Paterson


James lives and works in Montreal, Canada.

At the heart of James Paterson's work, there is little formal separation between drawing, animation and programming. His imagination clouds are filled with free-floating imagery- ice cream fountains, rains of numbers, and shooting star snowflakes. Scuba gear and dancing ladies morph into wriggling lines that twist into space.

Paterson brings his characters to life through a natural synthesis of modern drawing tools. The results resemble a graffiti that seems to write itself. Departing from traditional techniques, Paterson experiments with code and authors programs to assist him with all areas of his work. His drawings are scanned from sketchbooks, and form a vast digital library of source material for Paterson?s collages.

Both Paterson's solo works and his collaborative works with Amit Pitaru have been exhibited worldwide at venues including Centre Pompidou in Paris, the Museum of Contemporary Art at Taipei, ICA in London, the Seoul Museum of Art in Korea, the Israel Museum in Jerusalem, GGG Gallery in Tokyo, Kunsthalle Wien in Austria, Centro de Cultura Contemporanea de Barcelona, the London Design Museum, Beurs van Berlage in Amsterdam, The Second Seoul International Art Biennale, and Muvim in Valencia, Spain.

Paterson's work exist online at two sites: (his personal space), and (the space dedicated to his collaborative work with Amit Pitaru of James is represented by bitforms gallery in Chelsea NY (


Art From AS3

If you are anything like me, then you like taking a peek behind the scenes at how other people work, seeing how they do things differently, and taking away whatever useful insights you can to use in your own work.

In this workshop I will taking you step by step through the process of building a small and highly visual Presstube project from start to finish.

This Workshop is Aimed At:

Visual people who are comfortable with code but want to take it to the next level.
Hard-core coders who want to be able to apply their coding magic to graphic material created by others, while insulating them from having to think about code ( or potentially mess the code up! ).
People who are curious about the point at which hand-made material and code collide, and how fascinating that friction point can be.


James also starred at: