Seb has been a multimedia programmer for over 15 years. He combines his eye for design and animation with his understanding of maths and physics to give his work that extra flare and sparkle.
Over the last 5 years he has specialised in game development, focussing on particularly complex high-profile projects and high-traffic sites. Notable clients include BBC, Sony, Philips, Unilever. and Barclays.
Seb's games have pushed the boundaries of 3D and physics simulations in Flash, and he has developed a reusable Flash 3D engine that handles light sourcing, texture mapping, and video integration.
He is regularly invited to speak about his work with various organisations, such as FlashForward, Sussex University and FlashCodersNewYork. He is known for his ability to communicate seemingly complex subject-matter in a friendly and accessible way.
Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, and glowstick voting systems.
In this session he talks about his most recent project - PixelPhones, making good use of the audience and stretching the wi-fi network to its limits! The software connects to all the smart phones, turning each member of the audience into a single pixel of a huge pulsating display.
He then explore how PixelPhones can create unique events where the audience can truly become part of the performance, and the challenges involved in scaling this system up to 1000s of audience members.
Bring your iPhones, and Flash enabled Android devices! Oh and probably worth charging them up beforehand. :-)