Luke Whittaker established the indie games company State of Play in 2008, and specialises in the design and animation of hand-crafted games, often using pencils, papercraft and laser cutting to create game art.
At State of Play he developed the IGF-nominated puzzle adventure game Lume, as well as the forthcoming sequel Lumino City, which involved the creation of a miniature city out of paper and cardboard, including working lights and electric motors.
He also creates hand made animations for clients including Oxfam and Macmillan, and makes illustrated screenprints with Print Club London.
Keeping it Real - The Making of Lumino City
For the last two years the puzzle adventure game Lumino City has been taking shape at State of Play. Sequel to the award-winning Lume, the game is set in a model city made entirely out of paper, cardboard, miniature lights and electrical motors.
Collaborating with artists, architects and model-makers, we've build an eight foot high interactive city, and have been using motion control rigs, video footage, stop motion animation and still photography to create a photo realistic interactive space.
A visual feast, this session will take you through the ideas, the techniques, the struggles and victories which have been a part of turning the vision into a reality, and discuss all the reasons why the insane idea of making interactive experiences out of real world things is worth pursuing.