Karsten Schmidt
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Bio
Karsten Schmidt explores the growing possibilities at the intersection of various design disciplines and software development.
Working cross-disciplinary with a network of other creatives, his design approach is based on treating ideas as software at the heart, which in turn informs all other facets of each project.
Karsten uses code as primary design tool to build unique, highly adaptable platforms, installations, services and systems for some of the world's most respected & innovative brands.
He is also an active participator and contributor to the Processing community and strong believer in open-source culture.
Session
"We make our own tools, and then they shape us."
Taking this famous quote by Kenneth E. Boulding as starting point, this session will try to put several current issues & ongoing paradigm shifts in the design world in context and focus on:
Digital literacy, education, opensource
Creativity vs. originality: sampling vs. synthesis & code as design tool
Technology, fetish, art, craft, philosophy, history
Tool building vs. tool using
Paradox: designing for indirection in order to create bespoke outcomes
Architecture, system theory, complexity, shear layers
Design as verb: feedback loops, iteration, reflection (technically & culturally)
Generative approach: abstraction, data, spaces, topologies, behaviours, algorithms
Model & data driven design
Toxiclibs: micro tools, layering concepts, independence
All of the above will be interspersed with various realworld examples/projects and hopefully again some small livecoding to better explain the main issues.